The Deep Ones
In a mysterious little town, inhabited by a strange tackle shop owner, the deep waters are stirring…
Explore the foggy landscape and try to fill out your fish species logbook. Purchase items and upgrades to help you catch stronger and rarer fish.
But beware, these fish won’t be caught without a fight…. they may just drag you down with them!
Fully playable on itch.io here - The Deep Ones
The Deeps Ones was made as an entry in 32-bit Jam 2022 by myself and 4 others.
The aim of 32-Bit Jam is to create a PS1/N64 era style game with an optional themes. This year the themes were Another World or The Ocean (we kinda did both themes)
All development was done in the 2 week duration of the game jam. And as a team we are very happy with the result. We even got ranked #2 out of 137 entries, only just missing out on first!
The team:
- Luka Pavlovich - Art (Main world / Shopkeeper / Fish), Game Design
ArtStation | Level Design Portfolio - Tim Day - Programming (UI / Game Flow), Game Design
Gamedev Discord | itch.io - Jake Archer - Music and Sound Design - @jakeonkeys
-
Nicholas Kerr - Art (Shop / Boat) - ArtStation itch.io - And me (Dom Lawlor) - Programming (Gameplay), Game Design
My role in this jam was the majority of the boat gameplay. So the fishing mechanic, quick time events, sailing, camera, and tween animations for the boat.
I also implemented the Playstation style shaders that reduced the color depth, vertex jitter and affine texture mapping. Most of this came from this open source project Godot PSX Style Demo, with some slight modifications. Am very thankful for MenacingMecha’s work!
All the source code is available here - Github